I've had this on my mind a few days now - hell, a few months now. My feelings on the topic of how artists are treated in a corporate setting have never been very far under the surface. Give me two minutes of your time and I'll talk your ear off about my own experiences in that area and what I've gleaned from others' stories. And now in the last few days, with the big VFX house Rhythm and Hues going down the same week as it won an Oscar (
www.reddit.com/r/movies/commen…) a big chunk of new stories has arisen, and from the last place I expected - a big studio in the US. Now as a working artist here in Cape Town who has thought fondly of the idea of going to the New World to find my place in a land of dollar-rates and union protection and VAST movie projects, this comes as a bit of a puzzle to me. The biggest question on my mind being: So it's the same over there?
Yep. Seems so. It's the same there, it's the same everywhere. I'm not even going to BEGIN to go into gripes about crappy third-world vs. shiny, civilized first-world anywhere-is-better-than-here mentalities because frankly that's not where the problem lies. The problem is greater than foreign subsidies or gripes between countries about exchange rates and cheap labour and keeping it all at home and so on. Corporate mentalities suck, have done since the fifties. That's not new information, much as I love to bash on corporate monsters. The problem is respect. Respect as a finite commodity, as a gun to your head, as a thing to be held ransom. What's been weighing on my mind the passed couple of days is what might be done about this.
There are probably plans in the VFX industry over there to strike. I've no doubt that if this thing gains ground then the VFX industry in Hollywood will probably unionize, get better pay, better hours and generally give the man-machine a giant creative and financial clout like the writer's strike did a few years ago. And more power to them; I'd personally love to see some of the commentators of this article (
io9.com/5987131/why-the-visual…) bitch and moan about how lacklustre shows and films are now that good VFX is harder to buy than a vital organ. Their attitude reflects exactly the disrespect working studio artists of all industries have to contend with; a disparagement of their ability to manage themselves, the real contribution their work makes, their worth as crew-members and professionals, how replaceable they seem. Unions and trade agreements are one way to earn respect, but it certainly doesn't change everything for everyone. All the money and all the promises in the world won't convince a desperate, fearful heart to step out and risk it before they're ready to. The internet can go to war about it, governments can commit millions to it - no one can make you believe in yourself before you do.
Well... the internet's good for some things. Changing people's minds for example. Changing attitudes. Educating. Myself, I've neither the resources or the training or frankly the interest in leading a full-on internet riot. I can write though, and people can read (mostly). And I have nothing I like writing about more than about my discoveries as a young artist, what I'm finding out as I grow up and work and learn. And I've learned a lot in this passed couple of years. I've learned that people suck, and that people are wonderful. Projects come and go and there will always be something happening somewhere; no one gig is the be-all and end-all. There will be dry spots. There will be assholes. There will be times of watershed where I could dance in the rain and bless the earth I walk, I'm that happy. There will be money and lots of it. And there will be short projects and long projects and a heartache project or two, because we arty ones can't learn to keep it casual. Life will happen and there's nothing really you can do to prevent it. And I've learned to believe a bit more in myself. In my art. In God. In being happy. This sounds trite and chicken-soup until you apply your survival instincts to a toxic career and watch the whiplash happen. Until you learn to accept the fact that you're doing the thing you love and YOU ARE NOT HAPPY. And then do something about it.
You don't have to play the game. You don't have to bank your whole being and what it's worth on someone else's idea. The intricacies of corporate leadership are so nefarious (at least, the ones I've encountered) precisely because they understand that so many people, artists in particular, define themselves by their work and that withholding the payoff of a compliment or a decent salary or any form of approval will translate into a message that that person isn't working hard enough for it. And so the wretched, unhappy cycle begins. My own story in gaining a personal sense of respect (and I'm not there yet, by the way) is completely unremarkable: I just had no other choice. I was black and blue and emotionally exhausted from years of hoping, trying my hardest, late nights, near-delusional with hating and motivating and driving myself onward to hit some invisible fucking deadline target. And for what? RESPECT. Respect I never got, from people who never gave a second thought about me. It still burns, let me tell you.
I've since broken away from that lifestyle and found myself a lot more stable and sane as a freelancer. I'm incredibly lucky; it took me three years, and not wholly unhappy ones, to make the decision. You want to find out what thirty years feels like, read this (
www.thesfegotist.com/editorial…). Needless to say, I don't want that to be you. I want you to take responsibility for your happiness. I want you to say, out loud, what your time is worth. I want you to feel the weight of a solid, respectable piece of work in your hands. I want you to be free.